Beach buggy racing 39/22/2023 ![]() they should perhaps ascend into the sky rapidly, and respawn, or "pop" on the first ceiling they impact.Ī lot of the time, actually respawning is faster and more efficient than enduring the debilitating effect of multiple non-fatal debuffs. Similarly, if the player is under the effect of moon gravity and their wheels get inflated. Otherwise you may as well be giving players a random chance to have their monitor turn off. If a player has the tiki masks covering their screen, applying the tunnel vision should either kill them, or do nothing. Maximum debuff limit, beyond which the player "dies" and respawns, or the implementation of exclusive debuff "slots". It's not chaotic, it's not "mayhem" it's just like having a friend stand in front of the screen waving their arms around in your face while trying to steal the controller from you. and all without actually "dying", thus being potentially trapped in an incapacitated state for extended periods of the race, repeatedly.īeing hit by so many things at once, and being forced to endure them for prolonged periods, isn't particularly fun. You can be blinded by both the tiki masks and the tunnel vision, and then simultaneously lose control of your vehicle due to rubber wheels, moon gravity, bees etc. Put simply, in its current state, the sheer quantity of possible debuffs that can slam into you in rapid succession is too high. It should also be noted that this feedback is not about game or AI difficulty. The following feedback is the result of me playing a lot of kart-type games over the past month: I'm basing this feedback on my OCD unlocking of cars in BBR2, coupled with my experiences playing Mario Kart 64, Mario Kart Wii, Super Mario Kart, Super Indie Karts, Crash Team Racing, and Sonic All-Stars Racing (original and Transformed).
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